Town: Kèr Ftsvi̊bíht

Kèr Ftsvi̊bíht

Kèr Ftsvi̊bíht
Example Tauric architecture.
StateDalandic Empire
ProvenceFtèwup Provence
Sub ProvenceLightway Dutchy
RegionVe Kof Prairie
Founded1567
Community LeaderMaster Laerguldes Prothero
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4746 m (15570 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population1110
Population Density277 people per km2 (1110 people per mi2)
Town AuraChronomancy
Naming
Native nameKèr Ftsvi̊bíht
PronunciationFtsvi̊ /bɪ̞t/
Direct Translation[literature; prose] [smoke; fog]
Translation[Not Yet Translated]

Kèr Ftsvi̊bíht (Ftsvi̊ /bɪ̞t/ [literature; prose] [smoke; fog]) is a subtropical Town located in Lightway Dutchy, Ftèwup Provence, within the Dalandic Empire.

The name Kèr Ftsvi̊bíht is derived from the Tauric language, as Kèr Ftsvi̊bíht was founded by Sé̄́ńr Vúchī̌sh 'Depth Skyla' Ra̋chi̋ch Joī́̄̋ch Dāshvōy Cox, who was culturaly Tauric.

Climate

Kèr Ftsvi̊bíht has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kèr Ftsvi̊bíht receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Ftsvi̊bíht covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4746 m (15570 ft) above sea level.

Overview

Kèr Ftsvi̊bíht was founded durring the late 17th century in early winter of the year 1567, by Sé̄́ńr Vúchī̌sh 'Depth Skyla' Ra̋chi̋ch Joī́̄̋ch Dāshvōy Cox. The establishment of Kèr Ftsvi̊bíht was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sé̄́ńr Vúchī̌sh 'Depth Skyla' Ra̋chi̋ch Joī́̄̋ch Dāshvōy Cox struck deals with nearby nations and communities to establish Kèr Ftsvi̊bíht as a prison colony.

Kèr Ftsvi̊bíht was built using the conventions of Tauric durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Kèr Ftsvi̊bíht is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kèr Ftsvi̊bíht is is constructed arround a series of crampt cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kèr Ftsvi̊bíht is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Kèr Ftsvi̊bíht has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Ftsvi̊bíht.

Kèr Ftsvi̊bíht has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Ftsvi̊bíht has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kèr Ftsvi̊bíht has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ftsvi̊bíht has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Ftsvi̊bíht's public wards, blessings, and other arcane systems.

Kèr Ftsvi̊bíht possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kèr Ftsvi̊bíht has a first rate hospital which caters to anyone in need of long term medical care.

Kèr Ftsvi̊bíht has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Ftsvi̊bíht has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Ftsvi̊bíht has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Ftsvi̊bíht's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, summer is long in Kèr Ftsvi̊bíht.

The Slithering Pit near Kèr Ftsvi̊bíht are known to be more aggressive than normal.

Kèr Ftsvi̊bíht's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Chronomancy energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4473 m2
    • Cattle and Similar Creatures: 277
    • Poultry: 3330
    • Swine: 222
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

333 of Kèr Ftsvi̊bíht's population work within a Foundational Occupation.

744 of Kèr Ftsvi̊bíht's population do not work in a formal occupation, but do contribute to the local economy. 33 (3%) are noncontributers.

Points of Interest

Kèr Ftsvi̊bíht was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

POI

History

The the a gem of Abjuration, an a gem imbued with great amounts of Abjuration energies was created near Kèr Ftshzki̊rgas by in time immemorial, reportedly some time during the early 2nd century.

History